My name is Oskar Moleman. I’m a Dutch Swedish game artist and designer currently living in the Netherlands. My primary specialization is in bridging the gap between these two disciplines by focusing on the functional element of game visuals, pushing the boundaries of what visual elements can contribute to the player experience beyond its aesthetic value.

 

HONORS & AWARDS

Interaction Award – Tribal & Error at IndieCade Festival 2015 – (Grotman)

Nomination Best Student Art Direction – Tribal & Error at Dutch Game Awards 2014 – (Grotman)

 

EXPERIENCE

Creative Lead

Grotman Games, Hilversum
August 2014 – present

Freelance Game Designer

Firebrush, Utrecht
Jan – Feb 2017

Animation Intern

Abbey Games, Utrecht

Februari 2015 – june 2015

Animation Intern

Bloomsix, Amsterdam

2011 – 2012

Artist Intern

Media Lab Amsterdam

Feb  2011 – july 2011

 

EDUCATION

Game Design (HBO Bachelor degree)

University of the Arts Utrecht (HKU), Hilversum

2012 – 2017

Game Art (MBO)

Mediacollege Amsterdam

2007 – 2012

 

GAME DEVELOPMENT SKILLS

2D Art design

Animation

Concept design

World building & Narrative design

Team based work

Scrum workflow

Project Management

Video editing/Storyboarding

 

SOFTWARE EXPERIENCE

Adobe Photoshop:

Digital painting, animation, photo manipulation

Adobe Flash:

Animation

Adobe Premiere:

Video, audio editing

Adobe Indesign:

Document design

Unity

Unity scene editing, basic c# prototyping

Autodesk Maya:

3D modeling, UV mapping, animation

Adobe After Effects:

Animation, video editing, VFX

 

LANGUAGES

English

Dutch

Swedish